<Yorlik>
I just realized, that currently one of the biggest stress factors for my cache and my overall performance are the many many messages we have to send. I wonder which strategy to pursue to mitigate this problem:
<Yorlik>
Should I use custom object pools? Small object allocators, like in Loki?
<Yorlik>
OFC trying to minimize message size and complexity is a given, this question is really about the memory management for them. Ideas?
<Yorlik>
Maybe there's a way how we could use actions instead and defer their execution after arrival to the update cycle of our actors?
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